#pragma once
#include "State/GameState.h"

namespace LTGame{

	class ST_LOGO :
		public GameState
	{
	public:
		ST_LOGO(GST_FLAG flag);
		~ST_LOGO(void);

		bool logic(void);

	private:
		cocos2d::CCSprite* img_logo;
		long commer_timer;
		static const int SHOW_TIME = 3;
	};

}
